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AI Insights · Timothy · January 2022

Top 5 Simulator Games on Android in New Zealand: Q4 2021

Explore the performance of the top 5 simulator games on the Android platform in New Zealand during Q4 2021, including trends in downloads, revenue, and active users.

Top 5 Simulator Games on Android in New Zealand: Q4 2021

During the fourth quarter of 2021, the top 5 simulator games on the Android platform in New Zealand showed varied performance in terms of downloads, revenue, and active users. Here’s a closer look at the trends for each game based on Sensor Tower data.

BitLife - Life Simulator experienced a notable increase in weekly downloads at the beginning of October, peaking at 2.6K. However, downloads gradually declined, stabilizing around 1.5K by the end of December. The weekly revenue for BitLife saw a peak of approximately $795 in mid-October, followed by a gradual decrease, ending the quarter around $509. Active users showed a slight decline from 16.6K in mid-October to 14.5K by the end of December.

Bid Wars 2: Business Simulator showed a fluctuating trend in weekly downloads, peaking at 1K in early November before dropping significantly to 118 by the end of December. The game's weekly revenue also saw a decline, starting at $745 in late September and ending at $126 in the last week of December. Active users mirrored this trend, peaking at 3.7K in early November and dropping to 1K by the end of the quarter.

Farming Simulator 20 maintained a relatively stable performance throughout the quarter. Weekly downloads saw a modest increase from 18 in late September to 34 by the end of December. The game's weekly revenue ranged between $97 and $241, peaking in the last week of December. Active users remained steady, increasing slightly from 97 in late September to 125 by the end of December.

House Flipper: Home Design demonstrated a consistent performance in weekly downloads, ranging from 74 to 305. The game's weekly revenue saw minor fluctuations, peaking at $206 in late September and ending at $86 in the last week of December. Active users remained relatively stable, with a slight increase from 1.5K in late September to 1.2K by the end of December.

The Wolf showed a stable trend in weekly downloads, fluctuating between 104 and 167. The game's weekly revenue peaked at $261 in mid-October, but saw a decline, ending at $103 by the end of December. Active users remained consistent, with minor fluctuations around 1.4K throughout the quarter.

For more detailed insights and trends, visit Sensor Tower.


Sensor Tower's platform is an enterprise-level offering. Interested in learning more?


Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: January 2022